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SA NCS:Information Technology



Information Technology

Introducing the Subject
Learning Outcomes, Assessment Standards, Content and Contexts - Glossary



Table of contents

Introducing the Subject

DEFINITION

Information Technology focuses on activities that deal with the solution of problems through logical thinking, information management and communication. It also focuses on the development of computer applications using current development tools. The subject develops awareness and an understanding of the social, economic and other implications of using computers.

PURPOSE

The subject Information Technology will enable learners to understand the principles of computing through the use of current programming language, hardware and software, and how these apply to their daily lives, to the world of work and to their communities. Such understanding will be achieved by providing learners with opportunities to:

  • demonstrate an understanding of concepts, principles and knowledge of computers and computer applications in various disciplines;
  • demonstrate an understanding of how computers impact on the management of natural resources, cultural

values, socio-economic and human rights development;

  • critically analyse the impact of computers on ethical, social, economic and political relations;

work competently in a dynamic computer-using environment which includes:

    • effective communication,
    • problem-solving approaches,
    • team work,
    • responsible use of technology,
    • precision and accuracy;
  • demonstrate proficiency in the use of computers in managing and critically interpreting information;
  • demonstrate how the creative uses of different computer technologies facilitate human interaction;
  • show proficiency in selecting and customising appropriate computer applications, hardware and media to

provide and communicate innovative solutions across all sectors of society;

  • design and programme well-tested and user-friendly computer-based solutions to meet specific requirements; and
  • prepare for a career path, Higher Education and lifelong learning, thus enabling learners to become effective

members of a computer-using society.

SCOPE

The knowledge and skills acquired in Information Technology enable learners to use information and communication technology (specifically computers) in social and economic applications, systems analysis, problem solving (using either applications or a current object-oriented programming language), logical thinking, information management and communication. It is envisaged that the fundamental knowledge and skills developed will not be restricted only to Information Technology but also relate to applications in other subjects in Further Education and Training and beyond.

The following focus areas will be included in Information Technology:

  • algorithm design;
  • career paths;
  • computer hardware and devices;
  • data structures and types;
  • database development;
  • electronic communications;
  • future trends;
  • human-computer interaction;
  • management of information;
  • networking principles;
  • open-source software development;
  • problem formulation and solution (projects);
  • programming;
  • social, accessibility, economic and ethical issues;
  • spreadsheets;
  • system software; and
  • web page authoring.
  • Information Technology will have close links with the following subjects in Further Education and Training:
  • Mathematics;
  • Mathematical Literacy;
  • Physical Sciences;
  • Accounting;
  • Economics;
  • Engineering Graphics and Design; and
  • Computer Applications Technology.

EDUCATIONAL AND CAREER LINKS

In the General Education and Training band, the Technology Learning Area is an integrated study covering a wide range of technological areas organised around the following foci:

  • technology and society;
  • technological capability, knowledge and understanding; and
  • information and communication technology.

The Technology Learning Area encourages learners to engage in investigating, designing, evaluating and communicating solutions. Learners are prepared to be competent and confident in accessing and working with various forms of information and data. The knowledge and skills acquired in information gathering, storing, processing, management and communication form the underlying basis for Information Technology in Further Education and Training.

Information Technology specifically forms the underpinning basis for studies in computer science, information systems, engineering and the business sciences. In general, it lays a foundation for programmes such as the following offered in Higher Education and Training:

  • bio-informatics;
  • business information systems;
  • computer engineering;
  • computer science;
  • computer science education;
  • financial information systems;
  • geographical information systems;
  • informatics;
  • information systems; and
  • information technology.

The subject Information Technology involves the integration of theory and practice as well as structured experiential learning which affords learners the opportunity to exercise and reinforce the computer skills and knowledge acquired in the school and to provide orientation to further study in this field. It provides computing skills across the entire spectrum of careers and opens pathways for careers such as:

  • computer or software architect;
  • data communication and network specialist;
  • financial and actuarial specialist;
  • hardware and software support technician;
  • information systems and technology manager;
  • information technology educator or trainer;
  • information technology sales executive;
  • programmer;
  • systems developer; and
  • telecommunications engineer.

LEARNING OUTCOMES

In a manner similar to the various layers in the OSI model, the Learning Outcomes have been developed in such a manner that each supports and complements the other. One cannot be studied without the other. Learning Outcome 1 forms the underlying foundation on which the other Learning Outcomes are based. Learning Outcome 2, in contrast, emphasises electronic communication that uses the infrastructure developed in Learning Outcome 1. Learning Outcome 3 will assist learners to understand the socio-economic context in which computers are used. Learning Outcome 4 is a heavily-weighted outcome because it is the crux of the subject. However, in order for the systems that are developed to be implemented they will need the concepts established in Learning Outcomes 1 and 2.

Learning Outcome 1: Hardware and System Software

The learner is able to demonstrate an understanding of and competently operate computer-based technologies.

This Learning Outcome focuses on an understanding of hardware, peripheral devices, processors and their inter-connectivity, as well as the system software which is needed to make the hardware operational. The principles of networks and communications allow learners to make reasoned decisions about the appropriateness of networks of machines in comparison to stand-alone machines for particular applications.

Learning Outcome 2: e-Communication

The learner is able to apply creative uses of different computer technologies to facilitate electronic communication.

Electronic communication is rapidly changing the face of the world and it is, therefore, important for learners to develop an understanding of this field. This understanding includes the legal, ethical, social, political and moral aspects of data protection and access to information.

Learning Outcome 3: Social and Ethical Issues

The learner is able to critically analyse the impact of computer technologies on socio-economic, environmental, political and ethical issues.

This Learning Outcome focuses on a broad knowledge of the economic and social reasons for using computers and the economic, social, cultural, environmental, political and ethical effects of their use across a range of application areas. It develops learners' abilities to critically balance the advantages and disadvantages of computerised systems. It allows for an understanding of the potential implications of open-source and proprietary software for the development of applications and an appreciation for locally-developed software.

Learning Outcome 4: Programming and Software Development

The learner is able to design, implement, test and deliver efficient and effective solutions to problem situations.

This Learning Outcome focuses on the design and development of appropriate computer-based solutions to specific problems using programming (in an object-oriented way which incorporates appropriate structured data types), databases, spreadsheets, websites and their interconnectivity. Learners will have practical experience in the design and implementation of solutions using a set of core development tools.

Acronyms

AIDS - Acquired Immune Deficiency Syndrome

CASS - Continuous Assessment

CD-ROM - Compact Disck ­ Read only Memory

DO - Developmental Outcome

FET - Further Education and Training

FTP - File Transfer Protocol

GET - General Education and Training

GIS - Geographical Information System

GPS - Global Positioning System

GUI - Graphical User Interface

HCI - Human-Computer Interaction

HIV - Human Immunodeficiency Virus

HTTP - Hyper Text Transfer Protocol

IKS - Indigenous Knowledge Systems

I/O - Input/Output

IrDA - Infrared Data Association (a standard defined by the Infrared Data Consortium)

IRC - Internet Relay Chat

ISP - Internet Service Provider

LAN - Local Area Network

NCS - National Curriculum Statement

NQF - National Qualifications Statement

OBE - Outcomes-Based Education

OSI - Open System Interconnect

PDA - Personal Digital Assistant

SAQA - South African Qualifications Authority

TCP/IP - Transmission Control Protocol/Internet Protocol

URL - Uniform Resource Locator

UML - Unified Modelling Language

USB - Universal Serial Bus

WAN - Wide Area Network

WAP - Wireless Application Protocol


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