5 in a Row
Intro
This module is aimed at explaining the rules of games such as gomoku, renju, and pente. The aim of these games is generally to get five peices in a row. This module also aims to provide some general theory to aid in gameplay.
Games
- Wuziqi
- Gomoku
- Renju
- Pente
Terms & Definitions
Here are some terms used in this book:
Piece:= a stone (generally either black or white) belonging to one of the two players. this can be a glass stone, a plastic stone, a symbol representing a stone, etc
Row:= a line of adjacent peices which are all of the same colour. gaps in this line are allowed.
Unbroken row:= a row without gaps.
n in a Row:= n peices of the same colour arranged in a horizontal, vertical, or diagonal row. this row is unbroken. creating 5 in a row generally implies a win.
Four:= a row of 4 (not necessarily 4 in a row), in which placing one more peice results in a 5 in a row.
Straight four:= 4 in a row.
Three:= a row of 3 (not necessarily 3 in a row), in which placing one more peice results in a straight four.
Straight three:= 3 in a row.
Overline:= n in an unbroken row. (n > 5)
Double three:= two threes intersecting each other
Double four:= two fours intesecting each other
Capture:= to execute a move which results in the removal of some opponent peices from the board
Authors & Contributors
| Name
| Role
| Affiliation
| Quote
|
| Jenny Zhu
| Author
| Student of University of Sydney
| A wise man once said something stupid
|
|