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5 in a Row

Table of contents

Intro

This module is aimed at explaining the rules of games such as gomoku, renju, and pente. The aim of these games is generally to get five peices in a row. This module also aims to provide some general theory to aid in gameplay.

Games

  • Wuziqi
  • Gomoku
  • Renju
  • Pente

Terms & Definitions

Here are some terms used in this book:

Piece:= a stone (generally either black or white) belonging to one of the two players. this can be a glass stone, a plastic stone, a symbol representing a stone, etc

Row:= a line of adjacent peices which are all of the same colour. gaps in this line are allowed.

Unbroken row:= a row without gaps.

n in a Row:= n peices of the same colour arranged in a horizontal, vertical, or diagonal row. this row is unbroken. creating 5 in a row generally implies a win.

Four:= a row of 4 (not necessarily 4 in a row), in which placing one more peice results in a 5 in a row.

Straight four:= 4 in a row.

Three:= a row of 3 (not necessarily 3 in a row), in which placing one more peice results in a straight four.

Straight three:= 3 in a row.

Overline:= n in an unbroken row. (n > 5)

Double three:= two threes intersecting each other

Double four:= two fours intesecting each other

Capture:= to execute a move which results in the removal of some opponent peices from the board


Authors & Contributors

Name Role Affiliation Quote
Jenny Zhu Author Student of University of Sydney A wise man once said something stupid


Also helps finding: 5inaRow, 5in, ina, aRow, ros, gow, fow, roa, rov, roq, eow, reow, rwo, rrow, roww

   
 
  
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